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All Sims who witnessed the death, including those not particularly close to the deceased Sim, will receive a very sad moodlet for 48 hours though household members who were not in the same room as the deceased Sim at the time of death will not be affected.
Sims who witnessed the death of an enemy will receive a happy moodlet. When all Sims die in a household, or there are only children in the household as in the case of The Sims 2 and later games , a game over occurs.
In The Sims 2 , any orphaned babies , toddlers , or children will be taken away by an on-screen social worker , whereas in The Sims 4 , a message indicating that the orphaned Sim s will be cared for by social services will appear. In The Sims 2: Open for Business , if all the visiting Sims of the owner's household die on a community lot that they own, the Grim Reaper will close up shop and send all the customers away.
If there are still living Sims in the household back home, the game will transition back to the residential lot after the Grim Reaper leaves. Although death is typically a state of absolute finality, the spirits of dead Sims are often left to roam the world as ghosts , where they can still interact with the world around them. Death, however, isn't always permanent. In The Sims 3 , there is a special plant called a Death Flower. If a Sim is carrying this flower in their inventory at the time of their death, when the Grim Reaper shows up, the ghost will offer him the flower.
Seemingly deeply moved by this gesture, the Grim Reaper will proceed to instantly resurrect the Sim. A Sim can be resurrected once for every Death Flower in their inventory. However, it seems that the Sim in question will suffer from any lowered motives , just to a lesser degree, so it is incredibly important to use this second chance to raise these motives before the Sim dies again.
Players can utilize various cheats, objects, or game features to intentionally kill a Sim. This may be done for multiple reasons. Methods include:. Townies may sometimes be unable to die if they are not selectable. In the initial release of The Sims 4 , Sims could not die of starvation outside of their home neighborhood, although this limitation was removed since Patch In The Sims Stories , the player's Sims cannot die during the main storyline.
In The Sims 3 , due to the way gravestones are spawned, Sims cannot die in areas outside of lots. For example, when a Sim starves while standing on a road, the Sim will not die. In addition, pregnant Sims are unable to die of most deaths, though they may still receive negative moodlets. Sims can be killed in a variety of ways which vary by game version.
These include death by fire, shock, starvation, flies, being eaten by the cow plant and being scared to death. Some things that can kill Sims do so by causing a death from the previous list. The following events do not directly kill the Sim, but cause death indirectly, usually by lowering a Sim's motives to the point of death. Having motives that are low will cause the Sim's performance meter to start to drain, and when the meter is completely drained, they pass out and enact a death scene, and then recover in the Manager's Suite, where the manager then informs the player that the show's ratings has gone down due to fans not liking wimpy Sims.
They will pass out when losing all their sanity, and recover in the Manager's Suite. They lose their sanity by having a low hunger or hygiene need [ citation needed ]. They can also lose sanity by performing poorly received actions in a social interaction, however this does not cause a Sim to pass out.
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