Zotrix Starglider Switch. User Score. Your Score. Rate this:. Log in to finish rating Zotrix Starglider. Zotrix Starglider. Share this? Summary: Zotrix is an arcade space shooter inspired by early shooter games on arcade machines from 80's and early 90's. Designed for all generations it contains levels with nice and colorful enemies while focuse is on the arcade element of the gameplay.
Chains of enemy ships are lining up one by one Zotrix is an arcade space shooter inspired by early shooter games on arcade machines from 80's and early 90's.
Chains of enemy ships are lining up one by one while you perform maneuvers to clear the perimeter and avoid being cleared out yourself. Victory doesn't come easy as you have to earn every single score point. Each stage consists of 3 waves of enemies where each wave is more challenging. Carve your way towards final battle while you unlock new ships and gain rewards.
Special type of gameplay is designed for two player mode. You and your friend are pit against Zotrix aliens to cooperate and find the right balance in the battle to survive and win. Critic Reviews. Score distribution:.
Positive: 0 out of 2. Starglider was one of those games that I played for hours and hours without ever entirely being sure of the goal. Obviously, you shoot stuff. King of the enemies is the yellow Starglider One - a constantly cloaking pain in the arse that mocks your lasers to the tenth generation.
Despite its simplicity as a game and a 3D world, Starglider was full of really cool touches for the time. To get missiles for instance you had to fly into silos - silos rotating constantly, in a way that I think warrants a refund on at least one stupid point for the "How could you think this was space?!
You had to line up and zoom in, at which point you flew through a quick tunnel and were given a missile to take into battle. This was really cool.
Fire it, and a second screen slides in over the HUD so that you can miss absolutely everything precisely guide it into a tougher enemy. Also interesting, if not actually fun , was having to recharge the ship on the move by precisely flying past energy pylons. As far as a specific mission goes, "Kill that thing! Starglider wasn't exactly great at explaining what it wanted though, with the highlight being that despite being in a warzone, flying into a silo and asking for a specific mission just produces "There are no missions currently available!
Not even a general "Kill everything! It's fairly obvious that shooting down Starglider One is the priority, but I never came close to landing the three missile hits I'm told that took. I think at one point I grazed it and was then betrayed by the ground. There's not really a lot more to the game than this - it was a simple shooter, but one I remember fondly even if I never did get very far in it. They really created a masterpiece here - the game itself is quite enjoying - although it's "only" shooting everything that moves.
Your glider flies perfectly and the steering is accurat - absolutely no complaints. In this section the game doesn't need to hide from any of today's sims. Of course you can't really compare the line graphics of this game to the 3D stuff they are able to create nowadays - but who cares? I wish I could personally tell those programmers how well they did - so if one of them reads this - please drop me a line - ingenious piece of work!
One of the first of its kind ever. As typical for many games of that period, the game was a huge success on the Spectrum, Commodore 64, and Atari ST which is undoubtedly the best version -- but fared quite poorly on the PC. The novella that came with the game which was one of the hallmarks of many Rainbird games of the era, e. The Pawn provides a very well-written backstrory that tells about the war between Novenia and ruthless Egrons, which disguised the Novenian's Sentinel robots and used them against their creators.
You play Jason and Katra, two Sentinel repair workers who embark on a mission to destroy the invading aliens.
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